About
The Master of Design (M. Des) in Integrated Experience Design at Pimpri Chinchwad University (PCU) is an advanced, cutting-edge program tailored to equip students with a comprehensive understanding of user experience (UX) and user interface (UI) design. This program delves into the intricacies of system design and the application of emerging technologies, including virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) in the design process. Students will engage in hands-on projects, collaborative workshops, and industry internships, gaining practical experience and developing a robust portfolio that showcases their skills in creating intuitive and engaging digital experiences.
Recognised to be among one of the top design universities in India, PCU boasts a rich legacy of academic excellence and innovation. The university is renowned for its state-of-the-art facilities, experienced faculty, and strong industry connections, providing students with the tools and opportunities to excel in their careers. The M. Des in Integrated Experience Design program is committed to fostering creativity, critical thinking, and leadership skills, preparing graduates to become leaders in various industries such as technology, entertainment, healthcare, and education. By integrating advanced design principles with practical applications, this program ensures that students are well-prepared to tackle the complex challenges of modern experience design, making them highly sought-after professionals in the global market.
Program Objectives
The Program Objectives for the M. Des in Animation and Game Design program are as follows:
- Research Mindset: Evolving a research-oriented mindset as an approach to undertake design solutions.
- Critical & Design Thinking: Capacity to apply and effectively problem-solve in an unstructured, unfamiliar and complex context.
- Material Sensibility: Demonstrate advanced sensibilities to analyse attributes and applicability of materials.
- Emerging Technology Practice: Demonstrate curiosity and intention of practice in the domain of emerging technologies that engender innovation in the industry.
- Analog & Digital Competency: Demonstrate competency in a range of analog and digital skills for creativity and communication.
- Strategic Design Disposition: Illustrate critical understanding of impact of design interventions on micro & macro environments.
- Entrepreneurial Attitude: Display of professionalism, enterprise, teamwork and collaboration as an approach and attitude towards entrepreneurship.
2 Years
Duration
₹ 2,00,000
Fees (Per Annum)
PCET
Centralized Placement Cell
Program Highlights
News studio and production facilities
In-house news channel on social media
Media seminars and events
Field tours and visits
Employability skills
Course Curriculum
Semester
I
- Fundamentals of Design
- Animation Drawing 1
- Basics of Video
- Basic Kinematics
- DESIGN STUDIO - I
- Storytelling in Games
- Digital Method 1 - Visual Development for Animation/Photoshop
- OE - I
Semester
II
- Advanced Kinematics
- Digital Methods 2 - After Effects & Flash
- Animation Drawing 2 - Character
- Design Studio - II
- OE - II
- SUMMER INTERNSHIP
Semester
III
- 3D Character Animation
- Game Engines: Unity and Unreal
- Sound Design & Editing
- Design Studio - III
- OE - III
- Portfolio Making
Semester
IV
- Post Graduation Internship
- Dissertation
List of Open Elective Courses:
- Open Elective - I : Mobile App Development from Concept to Market
- Open Elective - I : Fundamentals of Analytics and Informatics
- Open Elective - II : UX Design for Emerging Technologies
- Open Elective - II : Design for Digital Marketing
- Open Elective - III : Design Management
- Open Elective - III : Digital Agriculture
Web Development (WD)
Offering School : School of Engineering &
Technology
- WD Minor1 : Introduction of HTML (# II/ *IV)
- WD Minor2 : Getting started with JavaScript (# III/ *V)
- WD Minor3 : Server-side Programming with Node.js (# IV/*VI)
- WD Minor4 : Front-end Development with React & Type Script (# V/*VII)
- WD Minor5 : Back-end frameworks - Django, Ruby on Rails (# VI/*VIII)
Robotics Process Automation (RP)
Offering School : School of Engineering &
Technology
- RP Minor1 : Basics of Robotics Process Automation (# II/ *IV)
- RP Minor2 : Fundamentals of RPA Business Analysis (# III/ *V)
- RP Minor3 : Automation Techniques in RPA (# IV/*VI)
- RP Minor4 : Future of RPA with Business Automation (# V/*VII)
- RP Minor5 : RPA Tool (# VI/*VIII)
Artificial intelligence &
Machine Learning
(ML)
Offering School : School of Engineering &
Technology
- ML Minor1 : Artificial Intelligence (# II/ *IV)
- ML Minor2 : Machine Learning (# III/ *V)
- ML Minor3 : Natural Language Processing (# IV/*VI)
- ML Minor4 : Optimization Techniques (# V/*VII)
- ML Minor5 : Deep Learning For Computer Vision (# VI/*VIII)
Data Science (DS)
Offering School : School of Engineering &
Technology
- DS Minor1 : Applied Data Science With Python (# II/ *IV)
- DS Minor2 : Data Visualization With Tableau (# III/ *V)
- DS Minor3 : Business Analytics (# IV/*VI)
- DS Minor4 : Data Analytics (# V/*VII)
- DS Minor5 : Generative AI (# VI/*VIII)
Media Communications (MM)
Offering School : School of media &
communications studies
- MM Minor1 : Literary Study (# II/ *IV)
- MM Minor2 : Digital Media Production (# III/ *V)
- MM Minor3 : Photography (# IV/*VI)
- MM Minor4 : Performing Arts - Theater (# V/*VII)
- MM Minor5 : Film Studies (# VI/*VIII)
Psychology (PSY)
Offering School : School of science
- PSY Minor1 : Introductory Psychology (# II/ *IV)
- PSY Minor2 : Foundations of Social Psychology (# III/ *V)
- PSY Minor3 : Theories of Personality Development (# IV/*VI)
- PSY Minor4 : Industrial Psychology (# V/*VII)
- PSY Minor5 : Mindfulness and Mental Health (# VI/*VIII)
Nutrition (NUT)
Offering School : School of science
- NUT Minor1 : Human Nutrition (# II/ *IV)
- NUT Minor2 : Lifestyle Management (# III/ *V)
- NUT Minor3 : Introduction to Weight Management (# IV/*VI)
- NUT Minor4 : Food Quality and Management (# V/*VII)
- NUT Minor5 : Novel Foods and Application (# VI/*VIII)
Design Thinking &
Methodologies (DM)
Offering School : Pune Design School
- DM Minor1 : Design Thinking (# II/ *IV)
- DM Minor2 : Brand Identity Design (# III/ *V)
- DM Minor3 : Digital tools for 2D design (# IV/*VI)
- DM Minor4 : Physical model making/ Prototyping (# V/*VII)
- DM Minor5 : Digital Tools for 3D design (# VI/*VIII)
Economics & Finance (FE)
Offering School : School of Management
- FE Minor1 : Micro-economics (# II/ *IV)
- FE Minor2 : Fundamentals of Accounting (# III/ *V)
- FE Minor3 : Principles of Finance (# IV/*VI)
- FE Minor4 : Cost and Management Accounting (# V/*VII)
- FE Minor5 : Macro economics (# VI/*VIII)
Entrepreneurship and
Innovations (EI)
Offering School : School of Management
- EI Minor1 : Entrepreneurship-New venture Development (# II/ *IV)
- EI Minor2 : Rural Entrepreneurship (# III/ *V)
- EI Minor3 : Design Thinking (# IV/*VI)
- EI Minor4 : Institutional and Legal framework for Startups and small Businesses (# V/*VII)
- EI Minor5 : Managing creativity and learning organizations (# VI/*VIII)
Drugs & Healthcare (DH)
Offering School : School of Pharmacy
- DH Minor1 : Health and hygiene (# II/ *IV)
- DH Minor2 : Know your drugs (# III/ *V)
- DH Minor3 : Complementary and alternative medicine (# IV/*VI)
- DH Minor4 : Drug Discovery (# V/*VII)
- DH Minor5 : Forensic Science (# VI/*VIII)
Software Application Design and Development
(AD)
Offering School : School of Engineering and
Technology
- AD Minor1 : System Analysis and Design (# II/ *IV)
- AD Minor2 : User Experience and Design (# III/ *V)
- AD Minor3 : Introduction to GitHub. (# IV/*VI)
- AD Minor4 : Introduction to Gaming Applications. (# V/*VII)
- AD Minor5 : Mobile Application Development (# VI/*VIII)
Cyber Security (CS)
Offering School : School of Engineering and
Technology
- CS Minor1 : Cyber Ethics, Cyber Law and Cyber Policy (# II/ *IV)
- CS Minor2 : Introduction to Cryptography (# III/ *V)
- CS Minor3 : Social Media Security. (# IV/*VI)
- CS Minor4 : Introduction to Blockchain. (# V/*VII)
- CS Minor5 : Data Security & Privacy. (# VI/*VIII)
English Literature (E)
Offering School : School of
Liberal Arts
- E Minor1 : English for Competitive Examinations-I (# II/ *IV)
- E Minor2 : English for Competitive Examinations-II (# III/ *V)
- E Minor3 : English for Competitive Examinations-III (# IV/*VI)
- E Minor4 : English for Competitive Examinations-IV (# V/*VII)
- E Minor5 : English for Competitive Examinations-V (# VI/*VIII)
English Literature (E)
Offering School : School of
Liberal Arts
- Learning English With Shakespeare-Romeo and Juliet (Minor-I) (# II/ *IV)
- Learning English With Shakespeare-Hamlet (Minor-II) (# III/ *V)
# : Courses offered for B Sc, BBA, Media, and Management & Liberal Arts
Programme
Programme Educational Objectives (PEOs)
- Develop research methodologies to investigate and identify design focused interventions.
- Develop critical thinking and ability to create innovative solutions.
- Exhibit proficiency in practices that employ media, materials & emerging technologies.
- Ability to demonstrate digital & analogue competence to present ideas.
- Develop entrepreneurial approach to create strategic design solutions.
Programme Outcomes (POs)
- Research Mindset: Evolving a research-oriented mindset as an approach to undertake design solutions.
- Critical & Design Thinking: Capacity to apply and effectively problem-solve in an unstructured, unfamiliar and complex context.
- Material Sensibility: Demonstrate advanced sensibilities to analyse attributes and applicability of materials.
- Emerging Technology Practice: Demonstrate curiosity and intention of practice in the domain of emerging technologies that engender innovation in the industry.
- Analog & Digital Competency: Demonstrate competency in a range of analog and digital skills for creativity and communication.
- Strategic Design Disposition: Illustrate critical understanding of impact of design interventions on micro & macro environments.
- Entrepreneurial Attitude: Display of professionalism, enterprise, teamwork and collaboration as an approach and attitude towards entrepreneurship.
Programme Specific Outcomes (PSOs)
- Using a structured thought process and design development process, ability to design Products that create business value, serve individual and societal needs while considering environmental impact
- Ability to create innovative solutions which are desirable to the user, technically feasible and commercially viable.
- Ability to develop concepts through cycles of research and concept progression while integrating all relevant issues in a given context through several stages of design development and form building.
- Develop an understanding of the human- centered focus of design and knowledge of functionality based on human factors and ergonomics.
- Ability to identify consumer needs through understanding of values, cultures, behavioral norms, social patterns, demographics, trends and future scenarios.
- Ability to develop a personal learning style, observe and evaluate own learning, diagnose own learning needs to serve the purpose of self and life-long learning.
- Ability to work in a professional manner with the knowledge of design management in a collaborative, team environment, honoring timelines and ethical considerations.
Eligibility
Pass in 10+2 Examination OR 3 years Diploma by the Central / State Government or equivalent qualification from any recognized board obtained at least 45% marks (40% in case of candidates belonging to reserved category) in the qualifying examination
AND valid score card of Entrance Test conducted by UCEED 2023/NIFT 2023/NID2023/PCU and students have to clear the admission process comprising of Design Aptitude Test followed by studio test & personal interview conducted by the PCU.
Career Opportunities
There are many exciting career opportunities in M. Des in Product Design such as
FAQ's
What is the scope of the M.Des in Animation and Game Design program?
The M.Des in Animation and Game Design program at Pimpri Chinchwad University (PCU) offers an extensive and in-depth curriculum designed to equip students with a wide range of skills and knowledge in the fields of 3D animation, VFX, game development, and interactive media. The program covers the entire spectrum of animation and game design, from the foundational principles to advanced techniques. Students will learn to create high-quality animations, develop complex game environments, and produce stunning visual effects using industry-standard software and tools. The comprehensive curriculum is tailored to meet the evolving demands of the animation and gaming industries, ensuring that graduates are well-prepared for various professional roles and challenges in these dynamic fields.
What career opportunities are available after completing the M.Des in Animation and Game Design?
Graduates of the M.Des in Animation and Game Design program have numerous career opportunities in various industries such as Film, Television, Gaming, and Digital media. They can pursue roles as 3D animators, where they create lifelike Animations for Movies, TV shows, and Video Games. As game designers, graduates will conceptualize, design, and develop engaging and interactive game experiences. VFX artists can work on creating special effects for films, television, and digital content, enhancing visual storytelling with their expertise. Character designers are in demand for developing unique and compelling characters for Animations and Games. Additionally, multimedia specialists can find opportunities in creating a wide range of digital content, from interactive websites to virtual reality experiences. These career paths offer exciting and creative opportunities for graduates to apply their skills and make significant contributions to the animation and gaming industries.
How does PCU support placements for graduates of this program?
PCET’s PCU has a dedicated placement cell that assists students in securing positions in top companies, leveraging strong industry connections and providing career guidance and support.
What are the key skills acquired in the M.Des in Animation and Game Design program?
Students acquire skills in 3D animation, game development, VFX, character design, interactive media, and the use of industry-standard software and tools.
What is the significance of an industry-driven syllabus in this program?
An industry-driven syllabus ensures that students learn the latest techniques and technologies, making them job-ready and highly competitive in the Animation and Gaming industries.
What kind of hands-on projects can students expect in this program?
Students engage in hands-on projects that involve creating Animations, designing games, developing VFX sequences, and working on interactive media, often in collaboration with industry partners.
How does PCU's legacy of academic excellence benefit students in this program?
PCU's reputation for academic excellence ensures high-quality education, access to state-of-the-art facilities, and mentorship from experienced faculty who are industry leaders.
What are the advantages of studying at one of the top universities in India for Animation and Game design?
Studying at PCU provides students with a prestigious degree, enhanced career opportunities, access to top-tier faculty and resources, and a strong professional network.
What opportunities are there for internships during the program?
The program includes opportunities for internships with leading companies in the Animation and Gaming industries, providing practical experience and enhancing employability. This makes student industry ready and multiskilled, opening opportunities to work on a plethora of career profiles.
How does the program prepare students for the evolving Animation and Gaming industries?
The program's focus on emerging technologies, industry-driven projects, and practical experience ensures that graduates are well-prepared to adapt to and lead in the evolving Animation and Gaming industries.