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About

The Bachelor of Design (B. Des) in Animation and Game Design at Pimpri Chinchwad University (PCU) is a forward-looking program that merges artistic expression with technological innovation, shaping students for dynamic careers in animation and gaming. This 3/4 year undergraduate degree immerses students in the intricacies of 3D animation, motion graphics, game design, and multimedia, fostering a deep understanding of design principles and technical skills. The curriculum, crafted by experienced faculty and industry experts, emphasizes practical learning through projects and internships, empowering students to apply theoretical knowledge to real-world scenarios. By focusing on teamwork, communication, and problem-solving, the program nurtures well-rounded professionals poised to make a mark in the animation and gaming industries.

PCU, known for its excellence in education, provides a nurturing environment for students to thrive. With state-of-the-art facilities and a legacy of delivering quality education, PCU stands out as a top choice for aspiring designers and creators. The university's commitment to innovation and creativity aligns perfectly with the demands of the animation and gaming industries, ensuring that graduates are not only well-prepared but also highly sought after. Through its industry collaborations and strong alumni network, PCU continues to be a beacon of educational excellence, producing graduates who are leaders in their fields.


Preamble

India has a long history of welcoming visitors with open arms, making it recognised as a typically hospitable nation. Hospitality is known to be the very essence of India. The hospitality sector offers a wide range of professional options at different levels and requires a variety of talents, and it makes a considerable contribution to the economies of India and many other nations.

The goal of Pimpri Chinchwad University's Bachelor of Design is to provide students with a solid intellectual foundation. Their ability to develop strategic business insight, make moral decisions, and adopt a sustainable worldview is empowered by the curriculum. In essence, the programme aims to create leaders who can proactively implement business strategies that pursue the economic well-being of all stakeholders while considering the welfare of the people and impact on the planet. The foundational information and abilities offered in this undergraduate degree programme are crucial for students to succeed in creative roles and be responsible citizens in the future. A key component of the curriculum is the student's holistic development. The B.Des program is Ideal for students who wish to start a career in Design, management, or entrepreneurship soon after graduation.


Vision and Mission

The vision of the Pune Design School is to be recognized for leadership in the discipline and the profession by advancing design excellence in an evolving global ecosystem, promoting human values and well being, and inculcating responsibility to society, the environment, and the profession.
To offer future leaders with academic and research excellence to succeed in today’s dynamic Design Environment as successful managers and entrepreneurs
To Improve and Enhance the Educational Experience.
To Cultivate a Culture of Research, Scholarship and Creative Activities
To Grow a Comprehensive and Balanced Student community and Faculty
To Advance Industry, Professional, Community and University Partners

Program Objectives

The Program Objectives for the B. Des in Animation and Game Design program are as follows:
  • Research Mindset: Evolving a research-oriented mindset as an approach to undertake design solutions.
  • Critical & Design Thinking: Capacity to apply and effectively problem-solve in an unstructured, unfamiliar and complex context.
  • Material Sensibility: Demonstrate advanced sensibilities to analyse attributes and applicability of materials.
  • Emerging Technology Practice: Demonstrate curiosity and intention of practice in the domain of emerging technologies that engender innovation in the industry.
  • Analog & Digital Competency: Demonstrate competency in a range of analog and digital skills for creativity and communication.
  • Strategic Design Disposition: Illustrate critical understanding of impact of design interventions on micro & macro environments.
  • Entrepreneurial Attitude: Display of professionalism, enterprise, teamwork and collaboration as an approach and attitude towards entrepreneurship.

4 Years

Duration

₹ 3,40,000

Fees (Per Annum)

PCET

Centralized Placement Cell

Program Highlights

News studio and production facilities

In-house news channel on social media

Media seminars and events

Field tours and visits

Employability skills

Course Curriculum

    Semester

    I

  • Fundamentals of Design 1
  • Material Exploration 1
  • History of Design
  • Digital Tools 1
  • Open Elective 1
  • Communication Skill
  • Visualisation and Illustrations 1
  • Practicing Meditation/Yoga
  • Universal Human Values 1: Professional Ethics / IKS (Indian Design History)
    • Semester

      II

    • Fundamentals of Design 2
    • Material Exploration 2
    • Design Critic and Appreciation
    • Digital Tools 2
    • Open Elective 2
    • Creative Writing
    • Visualisation and Illustrations 2
    • Sports Activity
    • IKS (Indian Design History ) / Universal Human Values I : Professional Ethics

      Semester

      III

    • Animation/Game Foundations
    • Design Research
    • Introduction to 2D / Puppet Animation
    • History & Techniques Of Animation
    • Open Elective 3
    • Presentation Techniques
    • 3D Modeling Introduction
    • Universal Human Values II: Understanding Harmony / Constitution of India
    • Foreign Language I

      Semester

      IV

    • Design Studio 1
    • Infographics
    • Human Computer Interaction
    • Information Architecture
    • Advanced Photography
    • Mini Project 1
    • Portfolio 1
    • Vector Illustration 2
    • Constitution of India / Universal Human Values II: Understanding Harmony
    • Minor 1
    • Foreign Language II

      Semester

      V

    • Design Studio 2
    • Digital Concept Art For Creatures/Characters/Environments
    • 3D Weapon, Mech & Vehicle Design 2 - Maya
    • Sound Design
    • Game Engine – Unreal Engine 4
    • Mini Project 2
    • Project Documentation
    • 3D Environments 1
    • Short Movie Making
    • Aptitude and Logical Reasoning / Environmental Studies
    • Minor 2
    • Foreign Language III

      Semester

      VI

    • Design Studio 3
    • 3D Character / Creature Design
    • 3D Rigging & Skinning
    • 3D Environments 2
    • Lighting & Rendering For Games
    • Mini Project 3
    • Portfolio 2
    • Virtual Reality Tools
    • Theatre Arts
    • Environmental Studies / Aptitude and Logical Reasoning
    • Minor 3
    • Foreign Language IV

      Semester

      VII

    • Design Studio 4
    • Design Studio 5
    • Design Management
    • Visual Scripting & Blueprints For Games
    • Mini Project 4
    • Internship: UBD
    • Minor 4

      Semester

      VIII

    • Design Studio 6
    • Research Paper Writing: UBD
    • Graduation Project: UBD
    • Minor 5

      List of Open Elective Courses :

    • Open Elective - I : Study of bamboo crafts and products
    • Open Elective - I : Study of Terracotta crafts and Products
    • Open Elective - II : Event Communication Design
    • Open Elective - II : Event Installations Design
    • Open Elective - III : Design for Social Media
    • Open Elective - III : Design for IoT

      List of Tentative Life Skill Courses:

    • Performing Arts:
      Music, Singing, Poetry, Indian Conventional Dancing, Photography, Short Movie Making, Painting/ Sketching/ Drawing, Theatre Arts, Anchoring, Calligraphy etc.
    • Social welfare and Cultural Awareness
    • Transactional Analysis
    • Caring and service
    • Hospital Caring, Personal Safety, First Aid, Disaster Management Gardening, Organic farming, Cooking etc.
      Web Development (WD)
      Offering School : School of Engineering & Technology
    • WD Minor1 : Introduction of HTML (# II/ *IV)
    • WD Minor2 : Getting started with JavaScript (# III/ *V)
    • WD Minor3 : Server-side Programming with Node.js (# IV/*VI)
    • WD Minor4 : Front-end Development with React & Type Script (# V/*VII)
    • WD Minor5 : Back-end frameworks - Django, Ruby on Rails (# VI/*VIII)
      Robotics Process Automation (RP)
      Offering School : School of Engineering & Technology
    • RP Minor1 : Basics of Robotics Process Automation (# II/ *IV)
    • RP Minor2 : Fundamentals of RPA Business Analysis (# III/ *V)
    • RP Minor3 : Automation Techniques in RPA (# IV/*VI)
    • RP Minor4 : Future of RPA with Business Automation (# V/*VII)
    • RP Minor5 : RPA Tool (# VI/*VIII)
      Artificial intelligence &
      Machine Learning (ML)
      Offering School : School of Engineering & Technology
    • ML Minor1 : Artificial Intelligence (# II/ *IV)
    • ML Minor2 : Machine Learning (# III/ *V)
    • ML Minor3 : Natural Language Processing (# IV/*VI)
    • ML Minor4 : Optimization Techniques (# V/*VII)
    • ML Minor5 : Deep Learning For Computer Vision (# VI/*VIII)
      Data Science (DS)
      Offering School : School of Engineering & Technology
    • DS Minor1 : Applied Data Science With Python (# II/ *IV)
    • DS Minor2 : Data Visualization With Tableau (# III/ *V)
    • DS Minor3 : Business Analytics (# IV/*VI)
    • DS Minor4 : Data Analytics (# V/*VII)
    • DS Minor5 : Generative AI (# VI/*VIII)
      Media Communications (MM)
      Offering School : School of media & communications studies
    • MM Minor1 : Literary Study (# II/ *IV)
    • MM Minor2 : Digital Media Production (# III/ *V)
    • MM Minor3 : Photography (# IV/*VI)
    • MM Minor4 : Performing Arts - Theater (# V/*VII)
    • MM Minor5 : Film Studies (# VI/*VIII)
      Psychology (PSY)
      Offering School : School of science
    • PSY Minor1 : Introductory Psychology (# II/ *IV)
    • PSY Minor2 : Foundations of Social Psychology (# III/ *V)
    • PSY Minor3 : Theories of Personality Development (# IV/*VI)
    • PSY Minor4 : Industrial Psychology (# V/*VII)
    • PSY Minor5 : Mindfulness and Mental Health (# VI/*VIII)
      Nutrition (NUT)
      Offering School : School of science
    • NUT Minor1 : Human Nutrition (# II/ *IV)
    • NUT Minor2 : Lifestyle Management (# III/ *V)
    • NUT Minor3 : Introduction to Weight Management (# IV/*VI)
    • NUT Minor4 : Food Quality and Management (# V/*VII)
    • NUT Minor5 : Novel Foods and Application (# VI/*VIII)
      Design Thinking &
      Methodologies (DM)
      Offering School : Pune Design School
    • DM Minor1 : Design Thinking (# II/ *IV)
    • DM Minor2 : Brand Identity Design (# III/ *V)
    • DM Minor3 : Digital tools for 2D design (# IV/*VI)
    • DM Minor4 : Physical model making/ Prototyping (# V/*VII)
    • DM Minor5 : Digital Tools for 3D design (# VI/*VIII)
      Economics & Finance (FE)
      Offering School : School of Management
    • FE Minor1 : Micro-economics (# II/ *IV)
    • FE Minor2 : Fundamentals of Accounting (# III/ *V)
    • FE Minor3 : Principles of Finance (# IV/*VI)
    • FE Minor4 : Cost and Management Accounting (# V/*VII)
    • FE Minor5 : Macro economics (# VI/*VIII)
      Entrepreneurship and
      Innovations (EI)
      Offering School : School of Management
    • EI Minor1 : Entrepreneurship-New venture Development (# II/ *IV)
    • EI Minor2 : Rural Entrepreneurship (# III/ *V)
    • EI Minor3 : Design Thinking (# IV/*VI)
    • EI Minor4 : Institutional and Legal framework for Startups and small Businesses (# V/*VII)
    • EI Minor5 : Managing creativity and learning organizations (# VI/*VIII)
      Drugs & Healthcare (DH)
      Offering School : School of Pharmacy
    • DH Minor1 : Health and hygiene (# II/ *IV)
    • DH Minor2 : Know your drugs (# III/ *V)
    • DH Minor3 : Complementary and alternative medicine (# IV/*VI)
    • DH Minor4 : Drug Discovery (# V/*VII)
    • DH Minor5 : Forensic Science (# VI/*VIII)
      Software Application Design and Development (AD)
      Offering School : School of Engineering and Technology
    • AD Minor1 : System Analysis and Design (# II/ *IV)
    • AD Minor2 : User Experience and Design (# III/ *V)
    • AD Minor3 : Introduction to GitHub. (# IV/*VI)
    • AD Minor4 : Introduction to Gaming Applications. (# V/*VII)
    • AD Minor5 : Mobile Application Development (# VI/*VIII)
      Cyber Security (CS)
      Offering School : School of Engineering and Technology
    • CS Minor1 : Cyber Ethics, Cyber Law and Cyber Policy (# II/ *IV)
    • CS Minor2 : Introduction to Cryptography (# III/ *V)
    • CS Minor3 : Social Media Security. (# IV/*VI)
    • CS Minor4 : Introduction to Blockchain. (# V/*VII)
    • CS Minor5 : Data Security & Privacy. (# VI/*VIII)
      English Literature (E)
      Offering School : School of
      Liberal Arts
    • E Minor1 : English for Competitive Examinations-I (# II/ *IV)
    • E Minor2 : English for Competitive Examinations-II (# III/ *V)
    • E Minor3 : English for Competitive Examinations-III (# IV/*VI)
    • E Minor4 : English for Competitive Examinations-IV (# V/*VII)
    • E Minor5 : English for Competitive Examinations-V (# VI/*VIII)
      English Literature (E)
      Offering School : School of
      Liberal Arts
    • Learning English With Shakespeare-Romeo and Juliet (Minor-I) (# II/ *IV)
    • Learning English With Shakespeare-Hamlet (Minor-II) (# III/ *V)
    * : Courses offered for B Tech, B Design
    # : Courses offered for B Sc, BBA, Media, and Management & Liberal Arts

    Programme

    Programme Educational Objectives (PEOs)

    • Develop research methodologies to investigate and identify design focused interventions.
    • Develop critical thinking and ability to create innovative solutions.
    • Exhibit proficiency in practices that employ media, materials & emerging technologies.
    • Ability to demonstrate digital & analogue competence to present ideas.
    • Develop entrepreneurial approach to create strategic design solutions.

    Programme Outcomes (POs)

    The Hospitality Management Graduates will be able to:
    • Research Mindset: Evolving a research-oriented mindset as an approach to undertake design solutions.
    • Critical & Design Thinking: Capacity to apply and effectively problem-solve in an unstructured, unfamiliar and complex context.
    • Material Sensibility: Demonstrate advanced sensibilities to analyse attributes and applicability of materials.
    • Emerging Technology Practice: Demonstrate curiosity and intention of practice in the domain of emerging technologies that engender innovation in the industry.
    • Analog & Digital Competency: Demonstrate competency in a range of analog and digital skills for creativity and communication.
    • Strategic Design Disposition: Illustrate critical understanding of impact of design interventions on micro & macro environments.
    • Entrepreneurial Attitude: Display of professionalism, enterprise, teamwork and collaboration as an approach and attitude towards entrepreneurship.

    Programme Specific Outcomes (PSOs)

    • Using a structured thought process and design development process, ability to design Products that create business value, serve individual and societal needs while considering environmental impact
    • Ability to create innovative solutions which are desirable to the user, technically feasible and commercially viable.
    • Ability to develop concepts through cycles of research and concept progression while integrating all relevant issues in a given context through several stages of design development and form building.
    • Develop an understanding of the human- centered focus of design and knowledge of functionality based on human factors and ergonomics.
    • Ability to identify consumer needs through understanding of values, cultures, behavioral norms, social patterns, demographics, trends and future scenarios.
    • Ability to develop a personal learning style, observe and evaluate own learning, diagnose own learning needs to serve the purpose of self and life-long learning.
    • Ability to work in a professional manner with the knowledge of design management in a collaborative, team environment, honoring timelines and ethical considerations.

    Eligibility

    Pass in 10+2 Examination OR 3 years Diploma by the Central / State Government or equivalent qualification from any recognized board obtained at least 45% marks (40% in case of candidates belonging to reserved category) in the qualifying examination

    AND valid score card of Entrance Test conducted by UCEED 2023/NIFT 2023/NID2023/PCU and students have to clear the admission process comprising of Design Aptitude Test followed by studio test & personal interview conducted by the PCU.

    FAQ's

    What career opportunities are available after completing B. Des in Animation and Game Design?

    After completing B. Des in Animation and Game Design, graduates can explore various exciting career opportunities. Apart from roles as 3D animators, game designers, multimedia artists, and visual effects (VFX) artists, they can also venture into fields such as:

    1. Storyboard Artist: Creating visual blueprints for animations and films.
    2. Character Designer: Developing characters for animations, games, and movies.
    3. Texture Artist: Applying textures to 3D models to enhance their visual appeal.
    4. Rigging Artist: Creating skeletons (rigs) for 3D models to make them move realistically.
    5. Lighting Artist: Setting up lighting effects to create mood and atmosphere in animations and games.
    6. UI/UX Designer: Designing user interfaces and experiences for games and interactive media.
    7. Game Developer: Developing gameplay mechanics, levels, and features for video games.
    8. Simulation Specialist: Creating simulations for training, education, or entertainment purposes.
    9. Motion Capture Artist: Using motion capture technology to record human movements for animations and games.
    10. Virtual Reality (VR) Developer: Designing immersive experiences for VR platforms.
    These career paths offer a diverse range of opportunities in industries such as animation studios, game development companies, advertising agencies, film production houses, and emerging fields like virtual reality and augmented reality.

    Is there a demand for animation and game design professionals in the industry?

    Yes, there is a growing demand for skilled professionals in the animation and gaming industries, both in India and globally. With the increasing popularity of animated films, video games, and virtual reality (VR) experiences, there is a need for talented individuals who can create engaging content.

    Can I specialize in a specific area of Animation or Game Design?

    Yes, the program offers elective courses that allow students to specialize in areas such as character animation, visual effects, game development, and more. This enables students to tailor their education to their specific interests and career goals.

    What skills will I develop during the B. Des in Animation and Game Design program?

    The program focuses on developing technical skills in 3D animation, game design, and multimedia, as well as creative skills in storytelling, character design, and visual aesthetics. Students will also learn teamwork, project management, and problem-solving skills, which are essential for a successful career in the animation and gaming industries.

    How long is the B. Des in Animation and Game Design program?

    The program is a 3/4-year undergraduate degree program.

    Does PCU offer placement support for B. Des in Animation and Game Design graduates?

    Yes, PCET’s PCU has a dedicated centralized placement cell that assists students in securing job placements and internships in reputed animation studios, game development companies, and other relevant industries.

    Are there opportunities for further studies after completing B. Des in Animation and Game Design?

    Yes, graduates can pursue higher studies such as Master of Design (M.Des) or Master of Fine Arts (MFA) to further enhance their skills and knowledge in Animation and Game design.

    Does the program include practical training and industry projects?

    Yes, the program includes practical training, internships, and industry projects to provide students with real- world experience in animation and game design.

    Why choose PCU for B. Des in Animation and Game Design studies?

    PCU is known for its excellence in design education, experienced faculty, state-of-the-art facilities, and industry collaborations. The B. Des in Animation and Game Design program at PCU offers a comprehensive curriculum that prepares students for a successful career in the Animation and Gaming industries.

    What is the scope of animation and game design in India?

    The animation and gaming industries in India are growing rapidly, driven by the increasing demand for animated films, video games, and digital content. There is a wide range of career opportunities available for skilled professionals in this field, making it an exciting and lucrative career choice.

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